A summary of sample technologies presently includes:
- Storyboarding (electronic and pencil) (2D & 3D)
- 3D Previz (Maya or Studio Max)
- 3D Animation (Maya)
- 3D Paint (Bodypaint)
- Motion Tracking (Bijou Bullet, Matchmover)
- 3D Render (Maya, Mental Ray, Renderman, 3Delight)
- DMP (Photoshop, Bryce, Vue)
- 2D Roto, Compositing and FX (Flame/Inferno, Shake)
- Edit (Avid, FCP)
- Asset Management (PubTools)
- Remote Collaboration (various)
- Renderfarm (200 linux CPU's)
- Broadband (scalable 10-100mBit/sec link)
- AV (HDD5, D5, P2, DigiBeta, DV)
- File Formats (2K, 4K & 5K for 35mm and 15 perf. 70mm IMAX formats)
- Video Standards (PAL, NTSC, all HiDef "i" & "P" formats)
- Humans (state of the art)
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